Tuesday, December 15, 2009

Harry F. Harlow, Monkey Love Experiments



The famous experiments that psychologist Harry Harlow conducted in the 1950s on maternal deprivation in rhesus monkeys were landmarks not only in primatology, but in the evolving science of attachment and loss.

How did Harlow go about constructing his science of love? He separated infant monkeys from their mothers a few hours after birth, then arranged for the young animals to be “raised” by two kinds of surrogate monkey mother machines, both equipped to dispense milk.

One mother was made out of bare wire mesh. The other was a wire mother covered with soft terry cloth.

Harlow’s first observation was that monkeys who had a choice of mothers spent far more time clinging to the terry cloth surrogates, even when their physical nourishment came from bottles mounted on the bare wire mothers. This suggested that infant love was no simple response to the satisfaction of physiological needs. Attachment was not primarily about hunger or thirst.

Then Harlow modified his experiment and made a second important observation. When he separated the infants into two groups and gave them no choice between the two types of mothers, all the monkeys drank equal amounts and grew physically at the same rate. But the similarities ended there. Monkeys who had soft, tactile contact with their terry cloth mothers behaved quite differently than monkeys whose mothers were made out of cold, hard wire.

Harlow hypothesized that members of the first group benefitted from a psychological resource—emotional attachment—unavailable to members of the second. By providing reassurance and security to infants, cuddling kept normal development on track.

What exactly did Harlow see that convinced him emotional attachment made a decisive developmental difference? When the experimental subjects were frightened by strange, loud objects, such as teddy bears beating drums, monkeys raised by terry cloth surrogates made bodily contact with their mothers, rubbed against them, and eventually calmed down. Harlow theorized that they used their mothers as a “psychological base of operations,” allowing them to remain playful and inquisitive after the initial fright had subsided. In contrast, monkeys raised by wire mesh surrogates did not retreat to their mothers when scared. Instead, they threw themselves on the floor, clutched themselves, rocked back and forth, and screamed in terror.


Harry.F.Harlow's experiment can be applied to my project as a theoritical base.

- How to solve the emotional isolation in virtual space.
- Why do I need physical effects to solve the lack of communication in aspects of interaction.


Wednesday, November 4, 2009

Ambient Intelligence

Home entertainment with ambient technology
Concept: multiple purpose of flat.
Ambient - environment & user interface (+ sense)
What we have to consider -> * Interface - Sense - Touch
Movement
Preference - specific favor
Emotion - sad, happy, upset, excited etc

Home Entertainment -> PA, sofa, light (lamp), mobile, TV...
(Stream) Media Classification -> Audio
(Storage) Video - Virtual, Visual
Internet
TV, WIFI, Internet, DVD, Music

Plasma
CRT
LCD
OLED -> organic, environmentally friendly - flexible
* recommend: John Carpenter Movie - go to IMDB

Change of computer language (based on, how to realize)
: Text – Logo (elements) - Image

Room classification according to usability (also timeline needs cost)
- Bedroom, Kitchen, Living room, Study room, Bath room, Toilet
* Cross connection - certain area

+ Living room (cost) - IKEA, HABITAT

Multi generation Family
- House person, Elder, work, student, kid etc

Age
Kid <5
Children 5-11 (Outdoor Game, Sports)
Youngster (teenager) 11-18
But special age 16-18 - Boundary legal-illegal
Normal Dating Chatting Focus on social communication

(Grouping is recommendable) and research

Home situation - make a story -> start designing
-> Research * what is desirable
Full design of flat

Different democratic group

*What makes look different (object)?
*Child or not
*Architecture (not only furniture)
*Use case
*Sensing what
*Actuator what intrigues
*Environment Sensor
*Devices

What do we need?

1. Background knowledge - ambient
2. NASA uses - office environment, overview, other ideas,
3. Design - Prototype - sensor connection, check video & image,
Now and Future (next 5 years)

Happen (scenario)
1. Come home from outside
2. Alarm off-> TV on -> turn on the light

Q) How can we sense mood or user's feeling?

Discussion) make user choose music and environment following mood (preset)
Advice) search this program (I-tune or something) - Customize*

* Technology - controlling - remote control
Changing (without pushing any button)
Optimal House -> we have to focus on

(Not for just one average target- why ambient)

* What do you like?
-Mood
-Preferences
-Gesture
Individually - separate (according to preference)
Try to identify in best way - preference and average

Program comes on TV
Feeling Phone
Mood Internet
Ambient - color, textile, texture, touch etc (exemption, association)

Define different ambient (Discussion)

* Just social
* Discussion
* Study
* Party
* Cleaning
* Eating
* Relaxing

(Different use) - Virtual reality
(Discussion) -> Provide tutorial, recipe, schedule, therapy...

(Advice) -> Think about situation and use of internet might be different according to age and purpose.

(Discussion) -> What you want to communicate with what technology?
* Think about tendency, Chance to different pattern...

(Advice) -> If you use just remote control, it won't interact.
And If just only focus on best way; one thing adjust all people's preference into one
We have to keep people's feeling.

Go outside (we have to think about it)

* Needs
* User Group
* Social Age
* Environment
* What interact?
* Google
* Movement
* Interview
* Statics
* Atmosphere

Feedback (Advice) - think about situation, more than remote controlling.
Difficulties, embarrass thing, privacy, relax, not thinking about what I'm doing or what will do, think about what will be happened (occasion, happening).
-> So case scenario is very important!
+ Optimal situation to no optimal.

Use storage
Ex) textile (color, sensors), pillow (say something when user use it- like memory)

Start from Living (spend most of time).
Object: Sofa, TV, Decoration (pictures, flowers etc).

Split into Object - sofa, TV, audio, shelves etc
Purpose - relaxing, entertainment, study etc

Advice - we can compare why we need to change following mood or needs

--------------------------------------------------------------------
2PM ~

Eating team - light
Something change according to atmosphere, talking

*Taste
*Food game
*Drink
*Relax
*Different reaction according to eat together or alone
*Use cartoon or something on the wall (Dialog)

Social team - Divide 3 area; different purpose

Chatting with friend or having group meeting for social
communication
Business - forum
Entertainment - party - split into 5 part following activities
Food & Drink
Chat
Game - enjoy together
Music & Dance - Device for music
Love mood - Couple. Dating...

Advice - have to think about after effect (negative way; trash, violent situation...)

Study team - objects for studying

Desk, chair, shelves, book, stationary etc
Devices
Computer with internet
Purpose - ex) general knowledge tutorial linking to internet
Change environment ex) wall is changed to Africa in geographic class

Living Room (discussion)

Transforming
Light technology (particular mood, daily light)
Wall Paper (interesting option)
-> Particle can be changed

* think about e-paper (indoor paper, electrical - color)

Research - Fiber optic, textile, light, shine, outlet, e-paper, e-ink can match different situation.

*Fire high resolution
*Poly chromatic / tama chromatic
*Water resistance cover of sofa
*Color change (4 seasons / temperature)
*Home textile - tapestry, carpet (pigment), also find if texture change is available)
*Electricity - manipulate, different sense

- Different Use case

*Particular piece of furniture
*LCD images - check whether it interrupt user's body.


1. Think about user's needs in specific situation
2. Check device (function)
Configuration, light - different brightness, color, textile, particular motor, volume, appearance, shape,
Manual - mimics ourselves.

- Interface - more simple, basic function

Find out what kind of property could be modified.
Noninvasive/ invasive
What would be useful to us?
How does the space look like?
How can we recognize specific person