Copyright - E-toy crew.
Visible representation
Innovative ways : What's difference between emotional and funtional ( talk play love)
Clearify and specify what e-toy crew do
Sunday, March 28, 2010
Thursday, March 18, 2010
Description
From the Research, I extracted some features can be applied into my product.
Also I defined the identity of my product, and find innovative ways.
+ I named this project e-toy crew; is an ambient device, which reacts to messages,
updates and many other situations in social networks
Since it is collectable, users can choose different toy according to their favor or purpose
(E toy crew consists of Face book toy,Twitter toy, Google toy,U-tube toy and Skype toy)
E- toys are getting developed through being feeded treated owned (emotional)/ talking
playing loving ( Functional) / being Selled, created, boomed up (Business)
Monday, March 15, 2010
Friday, March 12, 2010
Research -bearbrick - movement
Be@rbrick is a collectible toy designed and produced
by the Japanese company MediCom Toy Incorporated.
The name is derived from the fact that the figure is
a cartoon-style representation of a bear, and that it
is a variation of MediCom's Kubrick design.
The at sign in the place of the letter a is a visual
device that is a part of the Be@rbrick brand, and
as such, a trademark of MediCom Toy.
Monday, March 8, 2010
Analysis
I extracted two functions which can be applied to my product from the previous research
I've done; one is from Nabaztag and another is from Cube world.
Nabaztag: wi-fi enabled gadget ( + programmed tag detecting wifi)
Cube world : Interactivity ( digital citizens in a box interact with each other when they stick)
Saturday, March 6, 2010
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